Game development cycle.
Boiled to three core points the game development cycle is Plan, Design and Deliver however going more to each point then that for...
Game development cycle.
Player interactions.
4 different game genres and how they function.
Importing assets from Maya to Unity
Making a menu in unity.
Painting textures in Photoshop.
UV unwrapping low poly spaceship.
Case study 01- Somsim games.
Cisco networking academy: Part 1 basics.
getting started with unity.
Modelling low poly spaceship in Maya.
Game concept in Photoshop.
Core principles of game design.
Maya introduction.
Photoshop
Induction day