Boiled to three core points the game development cycle is Plan, Design and Deliver however going more to each point then that for example.
Plan: Planning involves coming up a usable idea then once you have that you can assess and ask about what you want to do with your project but the next point feasibly means you have to determine weather or not you can complete your game in aspects such as resources do you have the people and tools to even make a game, next is money do you have enough for getting resources or paying people and that goes hand in hand with timescale because you have to take in to consideration how much money you have and how long that will last you during development.
Design: Design is very important as after you have finished all your planning this is the stage that you will be putting everything together, like if you are developing a 3D you would be making assets and maps based off of things like concept art from the planning stage. When you modelled, unwrapped and textured an optimised an asset in something like Maya or Blender you would then import it into you game engine so that then it can be in the scene or an item within the game and when you have enough of that done you can then start having people come in a play test a alpha or a beta and then using the feedback from sessions like that you have keep fixing and adjusting the game then you'll eventually have a game that you can then publish.
Delivery: Once the last two stages have been completed next is the culmination of them in the delivery stage. This is key as you be advertising, using social media and forums to generate user engagement for your game as when you publish it on something like steam or the epic games store you want people to actively seek it out and play it. once the game has been published another key thing in the delivery process is maintaining your game as things server crashes from DDOS attacks or a naturally overwhelmed server can occur among other things like in game bugs/glitch's so its imperative to stay on top of things like these or just fix them when you find out to make sure that players are actually able to enjoy the game and not getting annoyed by things that could be fix and maintained by the developers.
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