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Writer's pictureZack Scanlon

Buyers market

The data for this post was taken from a study in 2016


Revenues from companies by game revenues

Tecent= $7.4 Billion

Sony= $4.3 Billion

Activison/Blizzard= $3.4 Billion

Microsoft= $3.2 Billion

Apple= $3 Billion

EA= $3 Billion

NetEase= $2.9 Billion

Google= $2.1 Billion

Bandai Namco= $1.1 Billion

Nexon= $1 Billion


Hardware demographic:

81% use smartphones

11% use vr headsets

48% use consoles

22% use hand held devices

97% use a pc


Average ages:

Average gamer= 35 years old

Average male gamer= 33 years old

Average female gamer= 37 years old



General population/average gamers

67% of households in the US own hardware for video games

53% of frequent gamers play multiplayer games at least once a week

54% of frequent gamers says it helps connect with their friends

45% say it helps their family spend time together

63% of frequent gamers are familiar with VR with 15% of them having used it

In 2016 the total amount of money consumers have spent on games was $30 billion

Average of 1.7 gamers in a US household


Developers

There are 2,322 video game developer locations across all 50 states in America.

There are 526 publisher locations across 44 states.

In 2016 there were around 65000 employees at video game developer and publisher companies in the US.



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