12 Principles of animation
the illusion of life and was developed by 10 founders at Disney in 1981 talking about the principles from the 1930's. -Squash and stretch...
12 Principles of animation
Sound visualisation in animation.
Squirrel animation
Baking bad: a low to high workflow
Probability
Animation week 1
Texturing my Screwdriver model.
Game review
Hexadecimal
Compiling
Software development life cycle
Binary
comparative study of developers approach to developing games with diversity/inclusion
Demographics, Pitching and X Statements with Stephen Hey
Data types.
Matrices
Screw driver model.
Why You Need Maths To Make Games with Byron Atkinson
Vectors
My Game Design Document.