Smoothing and Subdivision
Smoothing is an operation that you can perform on your mesh if the edges are too rough and make your object look too low poly. In this...
Smoothing and Subdivision
Roto & Prep MaterClass with Connor Tong.
Working from a brief from Bradley Crooks
Boxer Rotoscope shot.
Field trip to Mars
Animation excises
Cell animation
5 Principles in animation.
12 Principles of animation
Sound visualisation in animation.
Squirrel animation
Baking bad: a low to high workflow
Probability
Animation week 1
Texturing my Screwdriver model.
Game review
Hexadecimal
Compiling
Software development life cycle
Binary